Wrees
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Prototyping in Production

The case for shipping rough experiments to real users rather than polishing in isolation.

There's a common pattern in product development: spend weeks polishing a prototype in isolation, then ship it to users who immediately ask for something different. We've been there more than once.

Prototyping in production means shipping a rough, honest version of your idea to a small group of real users early. It's uncomfortable but effective. Real feedback from real usage beats any amount of internal testing.

We'll walk through how we structure these experiments, how we limit blast radius, and what we've learned from putting rough edges in front of actual users. The rough edges are often where the best insights live.

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